As I’ve mentioned a few times in this blog already, the premise of these games is my craving for complete and total powerlessness. And that is extremely tough to achieve when playing with a Mistress online. since I am the one who has to release myself, I have to have the ability to do so. And having the ability to release myself significantly undermines the feeling of powerlessness.
The time-lock and the ice games are pretty good at solving this. When I was shackled the other night, I did have some racing thoughts along the lines of “oh fuck, I really can’t get out!”. While somewhat anxiety-inducing at the time….it was a fun feeling. I knew I wasn’t in actual danger. No one was going to see me. And I knew about what time the ice would melt.
But I’m wondering what might happen if I’m bound in a more frustrating predicament. Or what if I really don’t know how long I’ll be locked? Or what if being locked suddenly conflicts with something else I want to do? What’s *really* keeping me from prying the steel box apart? What’s really stopping me from scissoring my leather cuffs apart? What’s stopping me from covertly using “the key that does not exist”?
When I did the tent scene with Ms Delia, I was able to escape by slashing my way out of the tent with a knife. This would obviously destroy my tent, thus there was a significant consequence associated with chickening out. I was in there for 10 hours, and there were plenty of times where I would have said “I’m so dumb, fuck this” and bailed if I could do so without any penalty at all. But instead I stayed because the alternative…buying a new tent…..seemed even dumber than simply riding out the scene that I was dumb enough to ASK for.
I need to come up with some consequences for failure or bailouts of a non-tent task.
I’ve already talked about ways I can break my toys and free myself. Much of the gear is cheap and replaceable. Eventually thought I’ll upgrade things. For now though it’s an ok deterrent. I do have a $300 backpacking pack that I would have to have to replace or repair. I could put my keys in there and padlock the zippers. This would function the same as the tent. A knife will make escape effortless, but costly.
Obviously the simplest consequences would be for Ms Cassandra to dump me. if I fuck up, she can simply say “Well that’s it, we can’t play anymore”. But I’d really hate to enact such an ultimatum. If these games go where I want them, I’m sure my resolve will be tested and it’s not outrageous to think I might fail a time or two. Limits can’t be pushed until they are found first.
One idea is to add a chastity element to whatever lockup I am enduring. The chastity release will be separate from the lockup release. So perhaps conditions could be enacted where success means total release, but failure means I’m left in chastity as punishment.
I realize this is the trap that online Mistresses often find themselves in. A sub disobeys, and then the punishment is just more attention and more play. But I do believe it’s possible for Ms Cassandra to find a method cruel enough to actually work as a deterrent consequence.